JTAGSS Program
Defense · Client: US Air Force
Project details
Ongoing research and development program for the US Air Force to develop a Command and Control (C2) training capability for Theater Air Ground System (TAGS) personnel.

Training is not practice. It is perfection.
Dynamic Animation Systems, Inc. (DAS) provides modeling and simulation solutions for defense, training, and engineering analysis, serving military and government clients. Founded in 1995, it operates two main divisions: a Government Services division delivering systems engineering, software research and development, and integration and testing for defense programs; and a Commercial Products division developing virtual training and entertainment systems including the Virtual Interactive Combat Environment (VICE) and FIRE Range products.
DAS delivers systems engineering, computer programming, and software development support to major federal and defense programs.
Establishing robust systems engineering frameworks and architectural designs for complex simulation programs.
Conducting advanced software R&D to build distributed, interactive, and immersive applications.
Creating specialized software utilities and toolsets to support modeling and simulation workflows.
Ensuring heterogeneous modeling and training systems integrate seamlessly and pass rigorous testing.
Implementing agile development processes featuring continuous automated testing and rapid feedback cycles.
DAS designs, deploys, and supports immersive virtual training environments for military, law enforcement, and security personnel.
Providing realistic tactical scenarios and collective virtual training capabilities.
Deploying fully immersive tactical training centers and range simulations.
Delivering 360-degree immersive simulators for Close Air Support and Call for Fire missions.
DAS provides specialized engineering, computer programming, and program management services for major Department of Defense initiatives.
Supporting the distributed Modeling Architecture for Technology, Research and Experimentation (MATREX) program.
Delivering software development and systems integration for submarine team trainers and tactical decision aids.
Supporting soldier architectures and frameworks to enable system-level tradeoff analysis based on human performance.
Enabling remote mission command across multiple offensive and defensive cyber platforms.
Developing high-fidelity entity-level simulations of individual soldier performance characteristics.
Defense · Public Safety · Government · Software
Defense · Client: US Air Force
Ongoing research and development program for the US Air Force to develop a Command and Control (C2) training capability for Theater Air Ground System (TAGS) personnel.
Defense · Client: US Army
A fully immersive trainer that supports tactical training for Close Air Support (CAS), Suppression of Enemy Air Defense (SEAD), and Call for Fire (CFF) missions, utilizing a 360-degree visual field and simulated battlefield equipment.
Public Safety · Client: FEMA / National Fire Academy
Infrastructure development and migration of emergency responder training simulations from legacy systems to PC-based architectures, realizing development cost savings and increasing simulation fidelity.
Defense · Client: US Army RDECOM-TARDEC
Development and integration of a specialized vehicle and countermine simulation system to support advanced sensor integration, on/off-route clearance, and concept development for wheeled and tracked vehicle systems.